I developed this game as a solo venture in 16 weeks. When beginning the project, I had no experience with Unity, having served exclusively as an artist and animator on previous projects.
I’m a passionate artist with a wide range of skills, having experience in animation and interactive graphics modeling, 2D animation, as well as both vector and raster illustration. My experience with virtual reality simulation also means I have a firm grasp of the technical side of real-time graphics and simulation. I have worked with advanced shader networks and character rigging in Maya, and have some experience with Unity development. I’ve written several basic scripts to automate certain repetitive tasks, such as command-line rendering scripts, and a batch scripts designed to periodically clear out “scratch space” directories.
I’m currently serving as the lead artist and supervisor in charge of a team of 10 students at a research lab producing advanced scientific visualizations and interactive simulators. References are available upon request.
Built for the HTC Vive, this was a two-person project over the course of 2 months. A computer science master’s student was responsible for the Unity programming, while I was responsible for all 3D models and 2D artwork, as well as game design. I served as the primary contact for the client.