The creative works of Mike Hoerter

Technical Artist

About Mike

About

I’m a passionate artist with a wide range of skills, having experience in animation and interactive graphics modeling, 2D animation, as well as both vector and raster illustration.  My experience with virtual reality simulation also means I have a firm grasp of the technical side of real-time graphics and simulation.  I have worked with advanced shader networks and character rigging in Maya, and have some experience with Unity development. I’ve written several basic scripts to automate certain repetitive tasks, such as command-line rendering scripts, and a batch scripts designed to periodically clear out “scratch space” directories.

3D & 2D Art

MAYA, ZBRUSH, SUBSTANCE PAINTER, PHOTOSHOP, AFTER EFFECTS, ILLUSTRATOR

Game Development

UNITY, FLASH

Programming

C#, HTML, MEL

Portfolio

Collection of featured projects

Smithing Mama

Solo Developer

I developed this game as a solo venture in 16 weeks. When beginning the project, I had no experience with Unity, having served exclusively as an artist and animator on previous projects.

Sky Shepherd

2D Artist

This game was developed over the course of 3 days for the Ludum Dare 29 game jam. I created the landscape and background elements, instructional elements, and several sprites.

Hellbow

Lead Artist

This game was also developed during for a Ludum Dare game jam, over the course of 3 days. I was responsible for generating all graphical elements, including all characters, props, and most environment assets.

Banana Truck

Vehicle Artist

For this project, I modeled, textured, and animated several low-poly vehicles.

VR Hospital Room

Lead Designer & Artist

Built for the HTC Vive, this was a two-person project over the course of 2 months. A computer science master’s student was responsible for the Unity programming, while I was responsible for all 3D models and 2D artwork, as well as game design. I served as the primary contact for the client.

Posts

Gallery of latest work